I especially found the cheesy bloodthirsty AI to be a hoot because it’s always good to have a cheerleader in this otherwise over-serious storyline. The style is unoriginal and copied from other established designs out there in cyberpunk lore, but I’m not complaining, because the team did spend a lot of time building a world that has a lot of interlinked relationships on different levels (corp v corp, species/racism). The gameplay is pretty solid with an added modifier to be able to crouch/cover behind obstacles as well as aim for more critical hits but which requires you to stand still, I found the weapons mostly enjoyable and the prodigious gibbing to be hilarious (who doesn’t enjoy seeing a giant fly backward, on fire, from a fiery cyber fist?). 0Ī short but sweet trip through some cyberpunk maps in ARPG The Ascent, I found this game to be entertaining and only slightly overstaying it’s welcome. If you can stand some jank, this is a great one to play with a couple pals. This game is weirdly scenic, and I wish it had a photo mode or at least a way to hide the UI so I could take some screenshots of the areas and vistas as I explore, especially when the camera angle changes to one that's a bit more cinematic. It's nice to be able to change activated abilities and 'tech' more-or-less on the fly between fights, meaning I can change my approach based on the sort of enemies I'm up against.Īlso, the graphics and aesthetic are far more gorgeous to look at than I was expecting, going in. There's also a decent amount of work put into having a codex with additional lore info, which I always appreciate in a game.Ĭombat is engaging and just challenging enough, with a good variety of abilities to choose from. I'll admit I haven't been paying the most attention to the storyline, but when I have, the characters have seemed fun enough, and the individual quests are what you'd expect from crapsack cyberpunk. There have been some weird bugs - especially related to the map and tracking of quest objectives - and I had the game softlock at a merchant once, but nothing has been particularly game-ruining, and the gameplay itself is so fun I don't really mind it. For now, you can get a taste of what to expect in a gameplay trailer from one of the devs below.This has been the perfect co-op ARPG for me and my bro to play. The game is set to release sometime in 2021 to the Xbox One and Xbox Series X/S and will be included in the console’s Xbox Game Pass offering, and it’s coming to Steam as well of course. Players can tailor their character via augments, weapons, and equipment to make their avatar a precise and sleek fighter or a guns-blazing heavy hitter. The Ascent allows for either solo play or multiplayer with up to three others, looting and shooting your way through the arcology where considering enemy height and weaknesses is key to combat. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.” The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. You get things done, whatever menial task is given. “You play as a worker, enslaved by the company that owns you and everyone else in your district. Welcome to The Ascent, a new solo or co-op ARPG from developer Neon Giant and publisher Curve Digital that sets players into a pretty interesting doomsday cyberpunk scenario: ![]() ![]() Except this one is an isometric action RPG, has multiplayer right out of the box, and so far hasn’t pissed off any investors (but that’s mostly because it hasn’t tried to release yet). Yup, it’s another cyberpunk-inspired dystopian RPG.
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